One set of craps rules concern when and how the rolling changes from player to player. The first roll of each round is known as the come-out roll.
If the sum of the two dice is 2, 3, 7, 11 or 12 in a come out roll the round ends there. However the same shooter continues rolling the dice. If any other number is rolled then that number becomes the point. The shooter continues till he rolls a 7 or rolls the point again. If he rolls the point then he continues as shooter, though the round ends there. However if he rolls a 7 then the situation is called 7-out and the player to the left becomes the shooter and a new round starts.
When a new shooter is chosen, the stickman offers him five dice from which he picks two. The dice when rolled have to bounce off the wall. This ensures that the shooter is not rigging the roll by making a controlled shot. If a die falls off the table the shooter usually has to pick a replacement from the three left with the stickman. This is to prevent the shooter from substituting the dice with loaded ones.
There are a large variety of bets that can be made in craps and this is what makes the game interesting.
One set of bets predicts the outcome of a roll. The more common of such bets are the ‘yo’, which wins on a roll of 11 and the ‘ace deuce’, which wins on a roll of 3. ‘Craps’, after which the game is named, wins on a roll of 2, 3 or 12.
Another set of bets, like the fire bet and the pass line bet, is decided over a series of rolls. Many of these bets have to be placed before the come-out roll. The pass line bet is very popular. A roll of 7 or 11 in the come-out roll results in this bet winning. A roll of craps in the come-out roll results in this bet losing. If a point is established in the come-out roll then the bet proceeds as follows. In subsequent rolls if neither the point nor 7 are rolled nothing happens. If a point is rolled again then the bet wins but if a seven is rolled then the bet loses.